Collaboration project between Game Designer and Game Art students
Owain Bull, Andrew Hunt, Sienna Folkes....
https://www.artstation.com/owainb
Please check our Instagram page here: https://www.i
Premise of the VR game
•Based in a 1960’s kitchen.
•The protagonist, an WW2 ex-soldier, now cook, is preparing
a cake for their child's birthday.
•The aim of the game is to gather ingredients and create a
the child’s cake.
•During the cake creation process, you can fully explore the
kitchen with interactable objects.
•Certain objects within the room trigger PTSD driven
flashbacks when interacted with.
•The flashbacks, although brief and temporary, narrates a
story of the protagonists past.
•A brief blinking of the character switches from past to
present.
•The game can be built either for VR or Desktop scenarios.
•The key is theme is exploration within a realistic, time
period correct environment.
•Given the nature of the game mechanics, the game would
have to be carefully and maturely planned